I think that around four years ago, I had Half-Life installed and I downloaded some maps (mods) from -life/mods. It was pretty easy to install them. I don't remember how I did it but it shouldn't take long to figure out. This will create a Half-Life entry in my Library on Steam, and one additional entry for every Half-Life mod I install.
So if I want to try a new Half-Life mod that isn't on scmapdb ( -rally), what should I do? Should I install it through Half-Life, request for it to be converted and uploaded on scmapdb, or is there a way I can install it myself and play it through Sven Co-op (but just by dragging and dropping files into the right locations, not by converting or editing anything)? If I can install moddb mods in Sven Co-op is there a good existing guide that someone can link me to? Thank you.
How To Install Mods For Half Life
it doesn't work like that, porting half-life maps into sven co-op is not a work of just copy pasting it, especially mods like rally which heavily modified the game code that sven cannot replicate yet even with all the tools available
Half-Life was inspired by FPS games Doom (1993) and Quake (1996),[9][page needed] Stephen King's 1980 novella The Mist, and a 1963 episode of The Outer Limits titled "The Borderland".[10] According to the designer Harry Teasley, Doom was a major influence, and the team wanted Half-Life to "scare you like Doom did". The project had the working title Quiver, after the Arrowhead military base from The Mist.[11] The name Half-Life was chosen because it was evocative of the theme, not clichéd, and had a corresponding visual symbol: the Greek letter λ (lower-case lambda), which represents the decay constant in the half-life equation.[9][page needed] According to designer Brett Johnson, the level design was inspired by environments in the manga series Akira.[12]
The Half-Life software development kit served as the development base for many mods, including the Valve-developed Team Fortress Classic and Deathmatch Classic (a remake of Quake's multiplayer deathmatch mode in the GoldSrc engine).[20] Other mods such as Counter-Strike and Day of Defeat (DOD) began life as the work of independent developers who later received aid from Valve. Other multiplayer mods include Action Half-Life, Firearms, Science and Industry, The Specialists, Pirates, Vikings and Knights, Natural Selection and Sven Co-op.[citation needed]
Highly configurable experience
Dedicated config tool that let's you modify almost anything to your liking
Crouch via button or through real-life ducking/lying down (with configurable height)
Customizable input actions (bind any controller input to any ingame command)
Over 100 different settings to customize the mod
True immersion
Give NPCs commands via Windows backed speech recognition
Control mounted guns and trains with your hands
Every weapon can act as melee weapon
Full finger tracking for controllers that support it
Push, pull and grab boxes
Grab and climb ladders
Pull yourself up on ledges
Pull levers, grab and rotate valves, push buttons
Immersive HUD and flashlight
HD and SD female scientists with all voice lines from the original game re-recorded by Katie Otten
Quality of Life
Supports every headset and controller compatible with SteamVR
Free locomotion with a variety of options
VR teleporter with support for ladders, xen jump pads and more
Plenty of anti-nausea features for the light-stomached
Scalable world, NPCs and weapons for people of different body heights and sizes
Support for 3D sound and occlusion using FMOD
Auto-crouch when moving or jumping against ducts, holes and caves
Single-button long jump for easy jump&run
Limited Mod support
Full support for any Half-Life mod that doesn't modify code or weapon models
Limited support for any Half-Life mod that doesn't modify code but has custom weapon models
Half-Life mods that modify code can't be supported for technical reasons
Experience Half-Life on your terms
HD textures and HD models or Classic mode: Play as if it was 1998 - just in VR!
2ff7e9595c
Hozzászólások